Elementos
Human-computer interaction on educational and artistic scenarios. Kinect as a viable proposal
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Resumen
The possibilities and tools offered by a computer system are becoming more advanced, thorough and comprehensive. With these advancements, the potential for interaction with modern computer systems have been expanding and taking routes and ways that a few years ago were not considered plausible. Since the initial input-output data outlines, through the use punch cards, switches, light alerts or printing systems, to the development of the keyboard and mouse, interactions using multitouch and natural interactions diagrams, human-computer interaction is a field of constant growth. However, there is a gap in terms of interaction schemes for artistic creation and teaching scenarios. This paper provides a brief overview of the requirements, characteristics and needs of a solution to this gap, and proposes the use of Kinect as a device of human-machine interaction for the scenarios described, taking into account accessibility robustness, ease of use and modification, as well as the wide range of possibilities.