Sporala red del conocimiento
Universidad Antonio Nariño

Diseño Gráfico · 2026

Cuentaventura: diseño de un kit lúdico para transformar la lectura en una experiencia significativa en niños de 7 a 9 años

Ramírez Moscoso, Laura DanielaAsesor: Fonseca Castro, Angelica María

Solo ficha. El repositorio marca este trabajo como «Acceso abierto»: el PDF no es público, así que aquí no hay texto para leer. Ver la ficha en el repositorio.

Resumen

Cuentaventura seeks to help children between the ages of 5 and 7 develop a meaningful connection with reading through a playful kit that turns it into a free, enjoyable, and meaningful experience. It is based on the idea that reading from an early age contributes to the development of skills such as vocabulary, memory, and comprehension, but it also acknowledges that many children end up perceiving reading as an unappealing activity, which reduces their interest. To transform this perception, the project proposes engaging reading experiences adapted to their tastes and interests, integrating elements of play, exploration, and imagination, without imposing rigid rules or mandatory readings. The methodology used is Design Thinking, which allows the design to be centered on the real needs of the user.

Palabras clave