Maestría en Educación
Inteligencia artificial generativa herramienta para el diseño de experiencia de aprendizaje ambiental
Given the increasing use of Generative Artificial Intelligence (IAGen) and the scarcity of strategies for its classroom implementation, this research aims to contribute to the field by adopting implementation strategies for using (IAGen) chatbots in the development of board game prototypes focused on environmental education related to water resources. In an extracurricular setting, active methodologies such as Project-Based Learning (PBL) and Engineering Design (ED) were integrated within a STEAM framework. Through a qualitative analysis of categories from 14 field journals, supported by MAXQDA® software, the findings reveal a remarkable capacity among students to design and adapt solutions to complex problems. Similarly, the challenges and advantages of implementing IAGen in projects were highlighted, where the importance of evaluation and continuous improvement fosters creativity and the development of digital skills, providing opportunities to strengthen 21st-century skills through holistic and contextual education.