Maestría en Procesos de Aprendizaje y Enseñanzas de Segunda Lengua · 2026
The Influence of Roblox on English Proficiency as a Foreign Language Among 7th-Grade Students at Instituto San Carlos
This study determines the influence of a challenge-based pedagogical strategy using video games, especially the Roblox game, on the English language proficiency of 7th -grade students (ages 10-12) at Instituto San Carlos, a private school located in Medellín, Colombia. The study followed a mixed-methods case study design across three stages: first, students’ initial English proficiency (writing, listening, speaking and reading) these were measured using an A2 Key (KET) Cambridge Test –Pre-Test– (see Appendix B); second, an observation stage recorded students’ interaction (chat and audio) within private Roblox servers to document their language use during gameplay; the final stage, students’ proficiency was reassessed using again A2 Key (KET) Cambridge Test as a Post-Test (see Appendix G) to compare gains attributable to the Roblox-based strategy.
Texto completo 79 páginas con texto de 80
Leer la tesis completa Ficha en el repositorio
Contenido
- Initials, Acronyms, and Abbreviationsp. 6
- Acknowledgementsp. 7
- Abstractp. 8
- Introductionp. 10
- Backgroundp. 12
- Justificationp. 15
- Problem Statementp. 18
- Contextp. 19
- Research Questionp. 21
- Objectivesp. 21
- Referential Frameworkp. 22
- Conceptual Frameworkp. 28
- Methodology Frameworkp. 33
- Data Analysis Procedurep. 39
- Results and Discussionp. 40
- Conclusionp. 46
- Recommendations for Teachers and Institutionsp. 47
- Referencesp. 48
- Appendixesp. 62